ugv_nav4d
Functions
DebugDrawingDeclarations.cpp File Reference
#include <vizkit3d_debug_drawings/DebugDrawing.hpp>
Include dependency graph for DebugDrawingDeclarations.cpp:

Functions

 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_obstacle_error")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_env_startPos")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_env_goalPos")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_expandStarts")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_successors")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_allowedAngles")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_expandFailStepHeight")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_check_start_goal_start")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_check_start_goal_goal")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_obst_map")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_trajectory")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_greedyPath")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_check_fail_goal")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_obs_check_fail_goal")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_check_fail_start")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_obs_check_fail_start")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_goalBox")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_startBox")
 
 V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ("ugv_nav4d_primitives")
 

Function Documentation

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [1/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_allowedAngles"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [2/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_check_fail_goal"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [3/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_check_fail_start"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [4/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_check_start_goal_goal"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [5/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_check_start_goal_start"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [6/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_env_goalPos"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [7/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_env_startPos"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [8/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_expandFailStepHeight"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [9/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_expandStarts"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [10/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_goalBox"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [11/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_greedyPath"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [12/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_obs_check_fail_goal"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [13/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_obs_check_fail_start"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [14/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_obst_map"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [15/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_obstacle_error"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [16/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_primitives"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [17/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_startBox"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [18/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_successors"  )

◆ V3DD_DECLARE_DEBUG_DRAWING_CHANNEL() [19/19]

V3DD_DECLARE_DEBUG_DRAWING_CHANNEL ( "ugv_nav4d_trajectory"  )