pytransform3d.rotations
.matrix_from_euler#
- pytransform3d.rotations.matrix_from_euler(e, i, j, k, extrinsic)[source]#
General method to compute active rotation matrix from any Euler angles.
- Parameters:
- earray-like, shape (3,)
Rotation angles in radians about the axes i, j, k in this order.
- iint from [0, 1, 2]
The first rotation axis (0: x, 1: y, 2: z)
- jint from [0, 1, 2]
The second rotation axis (0: x, 1: y, 2: z)
- kint from [0, 1, 2]
The third rotation axis (0: x, 1: y, 2: z)
- extrinsicbool
Do we use extrinsic transformations? Intrinsic otherwise.
- Returns:
- Rarray, shape (3, 3)
Active rotation matrix
- Raises:
- ValueError
If basis is invalid
Examples using pytransform3d.rotations.matrix_from_euler
#
Animate Camera
Invert Uncertain Transform